

Sadly, the implementation does not live up to the ideal, as atrocious AI completely breaks the game from a single player perspective. The stages are littered with a variety of weapons and mechs that allow you to approach any given encounter with your preferred military style. You have a limited number of lives, but death ships you back to respawn points instead of the start of the level. All of the gameplay features trend in a cooperative direction in an attempt to capture the constant Action of an online death match within a solo adventure. Lost Planet 2 ultimately plays like a series of multiplayer maps tacked onto the thin facade of a story, not that there’s anything wrong with that. Efforts to generate sympathy for the faceless characters are more comical than cathartic. It’s impossible to differentiate one anonymous soldier from another and things like motivation or the protagonists’ identities are never clearly resolved. I have no idea what was actually going on and the writers didn’t seem particularly interested in aiding my understanding. The story meanders through six different factions in an ambitious saga about brotherhood and teamwork. III, a war-torn planet powered by thermal energy and infested with enormous bugs known as the akrid. The celestial body of the game’s title is E.D.N. Every cool feature has been balanced with a moronic design decision, meaning that Lost Planet 2 adds up to significantly less than the sum of its parts.

Unfortunately, the game constantly rides the ups and downs of a schizophrenic gameplay seesaw. The boss battles are toweringly epic and there’s a fantastic arsenal of toys to fight with.

The third person combat isn’t great, but it’s generally functional and engaging.
