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How to rebuild lighting in unreal
How to rebuild lighting in unreal








Next, we have to edit the project name in the configuration file. Change the project name into DefaultGame.ini In our case, we rename ASTRES3D.uproject into AVIG.uproject and then open it with a text editor and change the project name in “ Modules” section. uproject file and the old module name in it (only if you have C++ source files in your project). The second step is obviously to rename the. If you have a VCS, don’t remove its configuration files but you’ll certainly need to check it once the project renaming is done. vs, Binaries, Build, Intermediate, Saved folders and the. The very first step is to remove all these folders in order to force Unreal to recreate these folders and files with the new project name.ĭelete. Cleanup the projectĪs you know, Unreal creates a lot of temporary and cache files. We’ll try to list here steps to follow in order to successfully rename a project, including the C++ files.īut, you need to know if you have blueprints using your C++ functions and classes, every reference will be broken by renaming your project.Īs we will delete and edit some files loaded by UE4 when a project is opened, we must start by closing UE4. Sometimes it’s the only way to perform the conversion, especially if you have a lot of C++ code in your project (except plugins), as the C++ code will be broken after the Unreal migration. In this short tutorial, we present how to manually perform the whole conversion of an UE 4.25 project named ASTRES3D into AVIG.

how to rebuild lighting in unreal how to rebuild lighting in unreal

Also, when we work a lot with C++ files, we have to deal with source files renaming too. uproject file with the new project name… Renaming a whole UE project is not an easy task. Unfortunately, we can’t just copy/paste the project folder and simply rename the.

how to rebuild lighting in unreal

Disclaimer: We strongly advise you to use the “migration” feature from UE if possible.Īs a developper, we often need to use an old project as a template for a new one.










How to rebuild lighting in unreal